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Starbound save editor updated
Starbound save editor updated











starbound save editor updated

We’ve put in new Techs (such as a Glitch Mech).Fixed Legendary Weapons damage (adjusted up to be more… well… Legendary.).New Monster attacks (gravity slam! gust attacks! other stuff!).So if you accidentally throw your diamond drill down a mineshaft, you don’t have to suicide trying to get it back before it disappears. If you’re in a party there’s no team damage though.

starbound save editor updated starbound save editor updated

PVP is now forced enabled within Sector X.It’s no longer the holiday, so we’ve removed the holiday stuff for now, we’ll put them back when we have a better way of enabling it for holiday time.Other minor things, too numerous to list here.including better enum to string handling and much faster compiles.

STARBOUND SAVE EDITOR UPDATED CODE

Some internal changes that make maintaining code much happier for us,.Removed NaN floats from the code for performance reasons (reenabled -ffinite-math-only), we had been using them to signal that the float is disabled or in an invalid state, but we have a system for that now.Documentation for lua functions have been written, and we’re going to release them soonish.More efficient databases storage layout.Speed up improvements with falling sand and other projectiles.Fixed various crash bugs related to a number of different issues (thanks for the bug reports, keep em coming.).Fixed some very strange memory leak bugs stemming from a gcc lambda capture bug.Fixed some pretty nasty deadlocking bugs with networking.Fix some graphical glitches with the wire nodes.This should also allow for easier distribution of mods, and easier construction and management of slimmed down distributions for dedicated servers (official server paks coming soon.).Packed assets into databases (speeds up startup significantly), and included asset packing and unpacking utilities with the distribution.Added difficulty levels and permadeath characters to the game.Related, we now have a proper versioning system for save files.Absolutely massive changes to disk serialization (sorry reversers), which will allow us to never need to wipe players or ships again, and hopefully never need to wipe worlds again.Bug where warping to magma/volcano biomes caused crashing was fixed.New (actually sounds good!) microphone instrument with sounds provided by Smooth McGroove!.A bunch of new items and smaller pieces of content.Dogs can now be captured (lots more pets coming soon).Engine feature, all objects are now scriptable and interactive.Server stability fixes for servers with many players.Keybinding reconfiguration, minus the UI (you can reconfigure keys through a config file).Engine feature, tech can now be granted by armors.

starbound save editor updated

  • Valentine’s Day items including swords, costumes, decorations, bow, etc.
  • Worry not however, we plan to keep adding new content for at least a year after release, perhaps a lot longer. By the time stage 3 is complete Starbound should be ready to launch as a finished game. Stage 3 is largely about prepping for v1.0, this means finishing up the main quest line and implementing the post beta content. Much of the focus in this stage will be on bug fixing, optimization and balance. All sectors of the galaxy will be available including sector X (End game content). The main quest line won’t be in yet but the sandbox experience will be near complete. You’ll still find the odd bug but they’re unlikely to be game breaking and the chance of you losing your character or save is minimal. Stage 2 will be largely feature complete. You'll get to see a bunch of ‘behind the scenes’ content at this stage and provide feedback during this crucial period. The engine won’t optimized during this stage of the beta so performance could be poor on some low end machines. You should expect the game to be broken at points as we make sweeping changes but you'll get to enjoy exciting new content added constantly. If you choose to take part during stage 1 you should expect bugs, lots of balance changes, you shouldn't get too attached to your character or universe as we may make changes that require you to start from scratch. Updates will come thick and fast, sometimes as often as multiple updates a day. A bunch of unfinished features will be disabled whilst we finish them up. This will be the buggiest and busiest stage of the beta. Stage 1 will be move at a breakneck speed. The beta of starbound will come in three different stages.













    Starbound save editor updated